Factory Design Pattern is a creational pattern. This is required when you don't want to give constructor to
create object using new keyword.
Ex: Toy factory which makes different kind of toys: some in shape of aeroplane, some in shape of a racing car functions.
---------------------------------------
package deepak;
public interface Pet {
public String speak();
}
package deepak;
public class Cat implements Pet {
public String speak(){
return "Meau Meau";
}
}
package deepak;
public class Dog implements Pet {
public String speak(){
return "Bhow Bhow";
}
}
package deepak;
public class PetFactory {
public static Pet getPetInstance(String petType) {
Pet pet = null;
//Based on logical factory instantiates an object
if ("Bhow".equals(petType))
pet = new Dog();
else if ("Meau".equals(petType))
pet = new Cat();
return pet;
}
public static void main(String[] args) {
Pet object = PetFactory.getPetInstance("Bhow");
Pet object2 = PetFactory.getPetInstance("Meau");
System.out.println(object);
System.out.println(object2);
}
}
--------------Output:----------
deepak.Dog@1650c3
deepak.Cat@1650c4
---------------------END-------------------
Wednesday, February 29, 2012
Factory Design Pattern
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